OLIVIER SARDA © 2016

OLIVIER SARDA

OLIVIER SARDA

 

 

SUMMARY

• VR/AR designer & producer of mobile games, applications and conceptual demos in Unity3D and Unreal (Sequencer/Composure).

• VFX Sup / comp sup / 2D&3D artist / generalist / manager with on-set XP inclusive of advanced compositing skills.

• 25+ years of experience working on 95+ feature films & commercials (IMDB).

• Produced media for established consumer brands such as Nike, BMW, MillerCoors, IBM and Pepsi.

• Deep creative and technical XP working with either small or large production crews on feature films and/or commercials.

• Drive creative process and turn it into innovative ideas while empowering teams with focused and inspiring leadership.

 

EXPERIENCE

RECENT - 2D & 3D generalist / Previz / Postviz / Virtual Productions / Studio compositing supervisor                              July '18 - June '20 

Independent film - generalist Unreal cinematics for VFX shot dev on the indie film - The Islander

Netflix - Studio VFX comp sup / generalist / previz for smash hit film 'Extraction'

NBC/Universal - inhouse production/previz team for the Robert Downey Jr film 'Dolittle'

Fox Nat/Geo - in house production team for Cosmos season 3 with Neil deGrasse Tyson

 

VR/AR Developer Digital Domain 3.0 -- Jan. ’ 17– April '18    

• Consulted and composited for a massive NBA VR project with an output of more than 1.5 million frames of stereoscopic green screen footage of     basketball legends overlaid CGI arenas.

• Supported development of NBA VR app with original content exclusively for Google Daydream which features on-demand episodes of a show called House of Legends, where former NBA players discuss their career highs.

• Developed and composited 8K photorealistic CGI plates for a T-Mobile VR promotional hub on Rift & Vive.

• Responsible for QC testing and stereo lineup issues on Daydream and Oculus platforms.

• Responsible for lookdev & concept for a big budget AR R&D project in Unity using Vuforia and ARkit (NDA).

• Contributed to Google’ s Daydream platform - project under NDA; unable to provide additional details at this time.

 

Design Consultant, Google Inc  -- 2015-2016

Consulted directly with product managers and software engineers of Google Photos to enhance their photos and movie clips from an artist / photographer’s point of view.

 

VR/AR Creative Director / Senior Producer, BrainGoo Studios, LLC  --  2012-2015                                          

Creative Director for studio in Venice and Burbank creating (AR) Augmented Reality content, as well as mobile digital interactive entertainment and games on emerging platforms: (VR) Virtual Reality (Oculus Rift, Google Cardboard & Samsung's Gear VR). Oversaw and managed a team of 8-10 people during production.

 

Lead Designer / Producer, Waatoodoo, Inc --  2010-2012

Founder of tech startup with a new social media concept to create a social activity network. Responsible for designing look & feel of mobile app, as well as the website and database system.

 

Executive Producer, Simetrix Imaging, Inc --  2007-2011

Executive Producer and head of creative for startup with the mission to create photorealistic 3D facial scans of consumers (avatars) for eCommerce.

 

VFX Supervisor / Senior Compositor (Freelance),

Method Studios / Chemical FX / Public FX / Sway Studios (Big Pie) / Vertical, Los Angeles, CA  -- 2010-Present

Senior compositor / supervisor and on set supervision on high-end commercials for clients including: Chevy, Cadillac, Honda, Toyota, BMW/Mini, Coors, Avon, MLS, Aamco as well as several Nike Super Bowl spots.

 

VFX Supervisor / Manager, Digital Domain, Venice, CA -- 2003–2009

Contributed on numerous prestigious features and commercials using both Nuke, Flame and project / asset management tool Shotgun. Responsible for creation of new business unit to seek lower budget features.

 

Senior Compositor, Weta Digital, Wellington, New Zealand  -- 2005

Senior Compositor on Peter Jackson’s “King Kong”

 

VFX Supervisor / Senior Compositor, Cinesite (Europe) Ltd., London, UK  -- 2000-2002

VFX supervision work on “Die Another Day”, “Harry Potter and the Philosopher’s Stone”, “Band of Brothers” and “Tomb Raider.” Taught staff techniques to improve efficiency, general workflow and quality of comp / paint.

 

Compositor, Life FX (Division of Pacific Title Mirage Studio), Los Angeles, CA  -- 1997-2000

Contributed to the world’s first photorealistic synthespian driven by motion/facial capture technology with 2x Academy Award winner for technical achievement, Dr. Mark Sagar.

 

Compositor, Pacific Title Digital, Los Angeles, CA  -- 1994-1997

Contributed VFX work on a multitude of Hollywood blockbuster films (IMDB.com).

                                                                     

Compositor, Dream Quest Images (A Walt Disney Subsidiary), Simi Valley, CA  -- 1993-1994

Contributed groundbreaking VFX work on “The Crow” after the on-set death of actor Brandon Lee.

 

Compositor, Cinesite Inc. (Kodak's Digital Film Center), Burbank, CA  -- 1992-1993

Contributed to world’s first digital restoration on Walt Disney’s, “Snow White,” pioneer pro user of Kodak’s 10bit Cineon compositing system.                                                                                      

 

EDUCATION

 

Loyola Marymount University, Los Angeles, CA                                                        

B.A. in Communication Arts (Film Production) in top rated film school